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Home Machine Learning

Studying Triton One Kernel At a Time: Vector Addition

Admin by Admin
September 27, 2025
in Machine Learning
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, slightly optimisation goes a good distance. Fashions like GPT4 value greater than $100 thousands and thousands to coach, which makes a 1% effectivity acquire price over one million {dollars}. A strong solution to optimise the effectivity of machine studying fashions is by writing a few of their elements instantly on the GPU. Now for those who’re something like me, the straightforward point out of CUDA kernels is sufficient to ship chills down your backbone, as they’re notoriously advanced to write down and debug.

Happily, OpenAI launched Triton in 2021, a brand new language and compiler abstracting away a lot of CUDA’s complexity and permitting much less skilled practitioners to write down performant kernels. A notable instance is Unsloth, an LLM-training service that guarantees 30x quicker coaching with 60% much less reminiscence utilization, all due to changing layers written in PyTorch with Triton kernels.

On this tutorial collection, we’ll study the fundamentals of GPU structure and methods to implement high-performance Triton kernels! All of the code offered on this collection will likely be accessible at https://github.com/RPegoud/Triton-Kernels.

GPU Structure Fundamentals

On this part, we’ll undergo the very fundamentals of (Nvidia) GPUs to get us began and write our first Triton kernel by the tip of this text.

Ranging from the smallest software program unit, we are able to describe the hierarchy of execution items as follows:

  • Threads: The smallest unit of labor, they run the user-defined kernel code.
  • Warps: The smallest scheduling unit, they’re at all times composed of 32 parallel threads, every with their very own instruction deal with counter and register state. Threads in a warp begin collectively however are free to department and execute independently.
  • Thread Blocks: Group of warps, the place all threads can cooperate by way of shared reminiscence and sync boundaries. It’s required that thread blocks can execute independently and in any order, in parallel or sequentially. This independence permits thread blocks to be scheduled in any order throughout any variety of cores, in order that GPU applications scale effectively with the variety of cores. We will synchronise the threads inside a block at particular factors within the kernel if wanted, for instance to synchronise reminiscence entry.
  • Streaming Multiprocessor (SM): A unit in command of executing many warps in parallel, it owns shared reminiscence and an L1 cache (holds the newest global-memory strains that the SM has accessed). An SM has a devoted warp scheduler that pull warps from the thread blocks which might be able to run.

On the {hardware} facet, the smallest unit of labor is a CUDA core, the bodily Arithmetic Logic Unit (ALU) which performs arithmetic operations for a thread (or elements of it).

To summarise this part with an analogy, we may see CUDA cores as particular person employees, whereas a warp is a squad of 32 employees given the identical instruction without delay. They could or could not execute this activity the identical method (branching) and might doubtlessly full it at a special cut-off date (independence). A thread block consists of a number of squads sharing a typical workspace (i.e. have shared reminiscence), employees from all squads within the workspace can anticipate one another to get lunch on the similar time. A streaming multiprocessor is a manufacturing facility ground with many squads working collectively and sharing instruments and storage. Lastly, the GPU is a entire plant, with many flooring.

Hierarchy of an Nvidia GPU structure. Dotted rectangles characterize reminiscence blocks (made by creator)

Optimisation Fundamentals

When optimising deep studying fashions, we’re juggling with three foremost elements:

  1. Compute: Time spent by the GPU computing floating level operations (FLOPS).
  2. Reminiscence: Time spent transferring tensors inside a GPU.
  3. Overhead: All different operations (Python interpreter, PyTorch dispatch, …).

Holding these elements in thoughts helps determining the precise solution to resolve a bottleneck. As an illustration, growing compute (e.g. utilizing a extra highly effective GPU) doesn’t assist if more often than not is spent doing reminiscence transfers. Ideally although, more often than not ought to be spent on compute, extra exactly on matrix multiplications, the exact operation GPUs are optimised for.

This suggests minimising the associated fee paid to maneuver knowledge round, both from the CPU to the GPU (”knowledge switch value”), from one node to the opposite (”community value”) or from CUDA world reminiscence (DRAM, low cost however gradual) to CUDA shared reminiscence (SRAM, costly however quickest on-device reminiscence). The later is named bandwidth prices and goes to be our foremost focus for now. Widespread methods to scale back bandwidth prices embody:

  1. Reusing knowledge loaded in shared reminiscence for a number of steps. A chief instance of that is tiled matrix multiplication, which we’ll cowl in a future submit.
  2. Fusing a number of operations in a single kernel (since each kernel launch implies transferring knowledge from DRAM to SRAM), for example we are able to fuse a matrix multiplication with an activation perform. Typically, operator fusion can present large efficiency improve because it prevents a variety of world reminiscence reads/writes and any two operators current a chance for fusion.
Matrix multiplication adopted by a ReLU activation with out operator fusion. (made by creator)

On this instance, we carry out a matrix multiplication x@W and retailer the lead to an intermediate variable a. We then apply a relu to a and retailer the lead to a variable y. This requires the GPU to learn from x and W in world reminiscence, write the lead to a, learn from a once more and at last write in y. As a substitute, operator fusion would permit us to halve the quantity of reads and writes to world reminiscence by performing the matrix multiplication and making use of the ReLU in a single kernel.

Fused matrix multiplication and ReLU activation. (made by creator)

Triton

We’ll now write our first Triton kernel, a easy vector addition. First, let’s stroll by how this operation is damaged down and executed on a GPU.

Take into account desirous to sum the entries of two vectors X and Y, every with 7 parts (n_elements=7).

We’ll instruct the GPU to sort out this downside in chunks of three parts at a time (BLOCK_SIZE=3). Subsequently, to cowl all 7 parts of the enter vectors, the GPU will launch 3 parallel “applications”, impartial occasion of our kernel, every with a singular program ID, pid:

  • Program 0 is assigned parts 0, 1, 2.
  • Program 1 is assigned parts 3, 4, 5.
  • Program 2 is assigned ingredient 6.

Then, these applications will write again the leads to a vector Z saved in world reminiscence.

An vital element is {that a} kernel doesn’t obtain a complete vector X, as an alternative it receives a pointer to the reminiscence deal with of the primary ingredient, X[0]. So as to entry the precise values of X, we have to load them from world reminiscence manually.

We will entry the info for every block through the use of this system ID: block_start = pid * BLOCK_SIZE. From there, we are able to get the remaining ingredient addresses for that block by computing offsets = block_start + vary(0, BLOCK_SIZE) and cargo them into reminiscence.

Nonetheless, do not forget that program 2 is simply assigned ingredient 6, however its offsets are [6, 7, 8]. To keep away from any indexing error, Triton lets us outline a masks to establish legitimate goal parts, right here masks = offsets < n_elements.

We will now safely load X and Y and add them collectively earlier than writing the outcome again to an output variable Z in world reminiscence in an identical method.

Per-block vector indexing. Slices of X, Y and Z are despatched to impartial thread blocks, every listed by a singular ID. (Picture by creator)

Let’s take a better take a look at the code, right here’s the Triton kernel:

import triton
import triton.language as tl

@triton.jit
def add_kernel(
	x_ptr, # pointer to the primary reminiscence entry of x
	y_ptr, # pointer to the primary reminiscence entry of y
	output_ptr, # pointer to the primary reminiscence entry of the output
	n_elements, # dimension of x and y
	BLOCK_SIZE: tl.constexpr, # dimension of a single block
):
	# --- Compute offsets and masks ---
	pid = tl.program_id(axis=0) # block index
	block_start = pid * BLOCK_SIZE # begin index for present block
	offsets = block_start + tl.arange(0, BLOCK_SIZE) # index vary
	masks = offsets < n_elements # masks out-of-bound parts
	
	# --- Load variables from world reminiscence ---
	x = tl.load(x_ptr + offsets, masks=masks)
	y = tl.load(y_ptr + offsets, masks=masks)

	# --- Operation ---
	output = x + y	
	
	# --- Save outcomes to world reminiscence ---
	tl.retailer(pointer=output_ptr + offsets, worth=output, masks=masks)

Let’s break down a number of the Triton-specific syntax:

  • First, a Triton kernel is at all times adorned by @triton.jit.
  • Second, some arguments must be declared as static, that means that they’re identified at compute-time. That is required for BLOCK_SIZE and is achieved by add the tl.constexpr sort annotation. Additionally be aware that we don’t annotate different variables, since they aren’t correct Python variables.
  • We use tl.program_id to entry the ID of the present block, tl.arange behaves equally to Numpy’s np.arange.
  • Loading and storing variables is achieved by calling tl.load and tl.retailer with arrays of pointers. Discover that there is no such thing as a return assertion, this position is delegated to tl.retailer.

To make use of our kernel, we now want to write down a PyTorch-level wrapper that gives reminiscence pointers and defines a kernel grid. Typically, the kernel grid is a 1D, 2D or 3D tuple containing the variety of thread blocks allotted to the kernel alongside every axis. In our earlier instance, we used a 1D grid of three thread blocks: grid = (3, ).

To deal with various array sizes, we default to grid = (ceil(n_elements / BLOCK_SIZE), ).

def add(X: torch.Tensor, Y: torch.Tensor) -> torch.Tensor:
	"""PyTorch wrapper for `add_kernel`."""
	output = torch.zeros_like(x) # allocate reminiscence for the output
	n_elements = output.numel()  # dimension of X and Y
	
	# cdiv = ceil div, computes the variety of blocks to make use of
	grid = lambda meta: (triton.cdiv(n_elements, meta["BLOCK_SIZE"]),)
	# calling the kernel will mechanically retailer `BLOCK_SIZE` in `meta`
	# and replace `output`
	add_kernel[grid](X, Y, output, n_elements, BLOCK_SIZE=1024)
	
	return output

Listed here are two closing notes in regards to the wrapper:

You might need observed that grid is outlined as a lambda perform. This enables Triton to compute the variety of thread blocks to launch at launch time. Subsequently, we compute the grid dimension primarily based on the block dimension which is saved in meta, a dictionary of compile-time constants which might be uncovered to the kernel.

When calling the kernel, the worth of output will likely be modified in-place, so we don’t must reassign output = add_kernel[…].
We will conclude this tutorial by verifying that our kernel works correctly:

x, y = torch.randn((2, 2048), system="cuda")

print(add(x, y))
>> tensor([ 1.8022, 0.6780, 2.8261, ..., 1.5445, 0.2563, -0.1846], system='cuda:0')

abs_difference = torch.abs((x + y) - add(x, y))
print(f"Max absolute distinction: {torch.max(abs_difference)}")
>> Max absolute distinction: 0.0

That’s it for this introduction, in following posts we’ll study to implement extra fascinating kernels akin to tiled matrix multiplication and see methods to combine Triton kernels in PyTorch fashions utilizing autograd.

Till subsequent time! 👋

References and Helpful Sources



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