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Home Artificial Intelligence

Easy Information to Multi-Armed Bandits: A Key Idea Earlier than Reinforcement Studying

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July 14, 2025
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make good decisions when it begins out realizing nothing and may solely study by trial and error?

That is precisely what one of many easiest however most essential fashions in reinforcement studying is all about:

A multi-armed bandit is a straightforward mannequin for studying by trial and error.

Identical to we do.

We’ll discover why the choice between attempting one thing new (exploration) and sticking to what works (exploitation) is trickier than it appears. And what this has to do with AI, on-line adverts and A/B testing.

This image shows the Multi-Armed Bandit Problem.
Visualization by ChatGPT 4o.

Why is it essential to grasp this idea?

The multi-armed bandit introduces one of many core dilemmas of reinforcement studying: The way to make good selections beneath uncertainty.

It’s not solely related for AI, information science and behavioral fashions, but in addition as a result of it displays how we people study by trial and error.

What machines study by trial and error shouldn’t be so totally different from what we people do intuitively.

The distinction?

Machines do it in a mathematically optimized approach.

Let’s think about a easy instance:

We’re standing in entrance of a slot machine. This machine has 10 arms and every of those arms has an unknown likelihood of successful.

Some levers give increased rewards, others decrease ones.

We will pull the levers as typically as we like, however our objective is to win as a lot as doable.

Which means that we have now to seek out out which arm is the most effective (= yields essentially the most revenue) with out realizing from the beginning which one it’s.

The mannequin could be very paying homage to what we frequently expertise in on a regular basis life:

We take a look at out totally different methods. In some unspecified time in the future, we use the one which brings us essentially the most pleasure, enjoyment, cash, and many others. No matter it’s that we’re aiming for.

In behavioral psychology, we converse of trial-and-error studying.

Or we will additionally consider reward studying in cognitive psychology: Animals in a laboratory experiment discover out over time at which lever there may be meals as a result of they get the best achieve at that exact lever.

Now again to the idea of multi-armed bandits:

It serves as an introduction to decision-making beneath uncertainty and is a cornerstone for understanding reinforcement studying.

I wrote about reinforcement studying (RL) intimately within the final article “Reinforcement Studying Made Easy: Construct a Q-Studying Agent in Python”. However at its core, it’s about an agent studying to make good selections by trial and error. It’s a subfield of machine studying. The agent finds itself in an atmosphere, decides on sure actions and receives rewards or penalties for them. The objective of the agent is to develop a technique (coverage) that maximizes the long-term general profit.

So we have now to seek out out within the multi-armed bandits:

  1. Which levers are worthwhile in the long run?
  2. When ought to we exploit a lever additional (exploitation)?
  3. When ought to we check out a brand new lever (exploration)?

These final two questions leads us on to the central dilemma of reinforcement studying:

Central dilemma in Reinforcement Studying: Exploration vs. Exploitation

Have you ever ever held on to a very good choice? Solely to seek out out later that there’s a greater one? That’s exploitation successful over exploration.

That is the core downside of studying by expertise:

  • Exploration: We strive one thing new with a view to study extra. Perhaps we uncover one thing higher. Or perhaps not.
  • Exploitation: We use the most effective of what we have now realized thus far. With the purpose of gaining as a lot reward as doable.

The issue with this?

We by no means know for positive whether or not we have now already discovered the most suitable choice.

Selecting the arm with the very best reward thus far means counting on what we all know. That is known as exploitation. Nevertheless, if we commit too early to a seemingly good arm, we might overlook a good higher choice.

Making an attempt a special or hardly ever used arm provides us new info. We achieve extra data. That is exploration. We would discover a higher choice. However it is also that we discover a worse choice.

That’s the dilemma on the coronary heart of reinforcement studying.

If we only exploit too early, we may miss out on the better arms (here arm 3 instead of arm 1). However, too much exploration also leads to less overall yield (if we already know that arm 1 is good).
Visualization by the writer.

What we will conclude from this:

If we solely exploit too early, we might miss out on the higher arms (right here arm 3 as a substitute of arm 1). Nevertheless, an excessive amount of exploration additionally results in much less general yield (if we already know that arm 1 is sweet).

Let me clarify the identical factor once more in non-techy language (however considerably simplified):

Let’s think about we all know a very good restaurant. We’ve gone to the identical restaurant for 10 years as a result of we prefer it. However what if there’s a higher, cheaper place simply across the nook? And we have now by no means tried it? If we by no means strive one thing new, we’ll by no means discover out.

Curiously, this isn’t only a downside in AI. It’s well-known in psychology and economics too:

The exploration vs. exploitation dilemma is a first-rate instance of decision-making beneath uncertainty.

The psychologist and Nobel Prize winner Daniel Kahnemann and his colleague Amos Tversky have proven that individuals typically don’t make rational selections when confronted with uncertainty. As a substitute, we comply with heuristics, i.e. psychological shortcuts.

These shortcuts typically replicate both behavior (=exploitation) or curiosity (=exploration). It’s exactly this dynamic that can be seen within the Multi-Armed Bandit:

  • Can we play it secure (=identified arm with excessive reward)
    or
  • can we threat one thing new (=new arm with unknown reward)?

Why does this matter for reinforcement studying?

We face the dilemma between exploration vs. exploitation all over the place in reinforcement studying (RL).

An RL agent should always determine whether or not it ought to keep on with what has labored greatest thus far (=exploitation) or ought to strive one thing new to find even higher methods (=exploration).

You’ll be able to see this trade-off in motion in advice programs: Ought to we hold exhibiting customers content material they already like or threat suggesting one thing new they may love?

And what methods are there to pick the most effective arm? Motion choice methods

Motion choice methods decide how an agent decides which arm to pick within the subsequent step. In different phrases, how an agent offers with the exploration vs. exploitation dilemma.

Every of the next methods (additionally insurance policies/guidelines) solutions one easy query: How can we select the following motion after we don’t know for positive what’s greatest?

Technique 1 – Grasping

That is the best technique: We at all times select the arm with the very best estimated reward (= the very best Q(a)). In different phrases, at all times go for what appears greatest proper now.

The benefit of this technique is that the reward is maximized within the quick time period and that the technique could be very easy.

The drawback is that there is no such thing as a exploration. No threat is taken to strive one thing new, as a result of the present greatest at all times wins. The agent may miss higher choices that merely haven’t found but.

The formal rule is as follows:

Let’s take a look at a simplified instance:

Think about we strive two new pizzerias. And the second is sort of good. From then on, we solely return to that one, despite the fact that there are six extra we’ve by no means tried. Perhaps we’re lacking out on the most effective Pizzas on the town. However we’ll by no means know.

Technique 2 – ε-Grasping:

As a substitute of at all times choosing the best-known choice, we enable on this technique some randomness:

  • With likelihood ε, we discover (strive one thing new).
  • With likelihood 1-ε, we exploit (keep on with the present greatest).

This technique intentionally mixes likelihood into the choice and is due to this fact sensible and sometimes efficient.

  • The upper ε is chosen, the extra exploration occurs.
  • The decrease ε is chosen, the extra we exploit what we already know.

For instance, if ε = 0.1, exploration happens in 10% of instances, whereas exploitation happens in 90% of instances.

The benefit of ε-Grasping is that it’s simple to implement and gives good primary efficiency.

The drawback is that choosing the proper ε is tough: If ε is chosen too giant, a whole lot of exploration takes place and the lack of rewards could be too nice. If ε is simply too small, there may be little exploration.

If we stick with the pizza instance:

We roll the cube earlier than each restaurant go to. If we get a 6, we check out a brand new pizzeria. If not, we go to the common pizza.

Technique 3 – Optimistic Preliminary Values:

The purpose on this technique is that each one Q0​(a) begin with artificially excessive values (e.g. 5.0 as a substitute of 0.0). Initially, the agent assumes all choices are nice.

This encourages the agent to strive all the things (exploration). It needs to disprove the excessive preliminary worth. As quickly as an motion has been tried, the agent sees that it’s value much less and adjusts the estimate downwards.

The benefit of this technique is that exploration happens routinely. That is notably appropriate in deterministic environments the place rewards don’t change.

The drawback is that the technique works poorly if the rewards are already excessive.

If we take a look at the restaurant instance once more, we might fee every new restaurant with 5 stars originally. As we strive them, we alter the rankings primarily based on actual expertise.

To place it merely, Grasping is pure recurring conduct. ε-Grasping is a combination of behavior and curiosity conduct. Optimistic Preliminary Values is akin to when a baby initially thinks each new toy is nice – till it has tried it out.


On my Substack Information Science Espresso, I repeatedly share sensible guides and bite-sized updates from the world of Information Science, Python, AI, Machine Studying and Tech — made for curious minds like yours. Take a look — and subscribe if you wish to keep within the loop.


How the agent learns which choices are worthwhile: Estimating Q-values

For an agent to make good selections, it should estimate how good every particular person arm is. It wants to seek out out which arm will deliver the very best reward in the long run.

Nevertheless, the agent doesn’t know the true reward distribution.

This implies the agent should estimate the typical reward of every arm primarily based on expertise. The extra typically an arm is drawn, the extra dependable this estimate turns into.

We use an estimated worth Q(a) for this:

Q(a) ≈ anticipated reward if we select arm a

Our purpose right here is for our estimated worth Qt(a) to get higher and higher. So good till it comes as shut as doable to the true worth q∗(a):

The agent needs to study from his expertise in such a approach that his estimated valuation Qt(a) corresponds in the long term to the typical revenue of arm a in the long run.

Let’s look once more at our easy restaurant instance:

We think about that we need to learn how good a selected café is. Each time we go there, we get some suggestions by giving it 3, 4 or 5 stars, for instance. Our objective is that the perceived common will ultimately match the true common that we might get if we went infinitely typically.

There are two primary methods wherein an agent calculates this Q worth:

Methods (Sample average & Incremental update) to estimate Q-Values in Multi-Armed Bandits and Reinforcement Learning
Visualization by the writer.

Technique 1 – Pattern common methodology

This methodology calculates the typical of the noticed rewards and is definitely so simple as it sounds.

All earlier rewards for this arm are checked out and the typical is calculated.

  • n: Variety of instances arm a was chosen
  • Ri: Reward on the i-th time

The benefit of this methodology is that it’s easy and intuitive. And it’s statistically right for steady, stationary issues.

The drawback is that it reacts too slowly to adjustments. Particularly in non-stationary environments, the place circumstances shift over time.

For instance, think about a music advice system: A consumer may abruptly develop a brand new style. The consumer used to favor rock, however now they hearken to jazz. If the system retains averaging over all previous preferences, it reacts very slowly to this alteration.

Equally, within the mult-armed bandit setting, if arm 3 abruptly begins giving a lot better rewards from spherical 100 onwards, the operating common will probably be too sluggish to replicate that. The early information nonetheless dominates and hides the development.

Technique 2 – Incremental Implementation

Right here the Q worth is adjusted instantly with every new reward – with out saving all earlier information:

  • α: Studying fee (0 < αalphaα ≤ 1)
  • Rn: Newly noticed reward
  • Qn(a): Earlier estimated worth
  • Qn+1: Up to date estimated worth

If the atmosphere is steady and rewards don’t change, the pattern common methodology works greatest. But when issues change over time, the incremental methodology with a relentless studying fee α adapts extra shortly.

Before Reinforcement Learning: Understand the Multi-Armed Bandit
Personal visualization — Illustrations from unDraw.com.

Remaining Ideas: What do we want it for?

Multi-armed bandits are the idea for a lot of real-world purposes equivalent to advice engines or internet advertising.

On the identical time, it’s the proper stepping stone into reinforcement studying. It teaches us the mindset: Studying by suggestions, performing beneath uncertainty and balancing exploration and exploitation.

Technically, multi-armed bandits are a simplified type of Reinforcement Studying: There aren’t any states, no future planning, however solely the rewards proper now. However the logic behind them exhibits up time and again in superior strategies like Q-learning, coverage gradients, and deep reinforcement studying.


Curious to go additional?
On my Substack Information Science Espresso, I share guides like this one. Breaking down complicated AI subjects into digestible, practicable steps. If you happen to loved this, subscribe right here to remain within the loop.

The place are you able to proceed studying?

Tags: BanditsConceptGuideKeyLearningMultiArmedReinforcementSimple

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