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Home Machine Learning

AI in A number of GPUs: ZeRO & FSDP

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March 5, 2026
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of a collection about distributed AI throughout a number of GPUs:

Introduction

Within the earlier publish, we noticed how Distributed Knowledge Parallelism (DDP) hastens coaching by splitting batches throughout GPUs. DDP solves the throughput downside, nevertheless it introduces a brand new problem: reminiscence redundancy.

In vanilla DDP, each GPU holds an entire copy of the mannequin parameters, gradients, and optimizer states. For big fashions like GPT-3 (175B parameters), this redundancy turns into a giant waste of treasured VRAM.

Picture by creator: Mannequin, gradients and optimizer are redundant throughout GPUs in common DDP

ZeRO (Zero Redundancy Optimizer) solves this. There are three ranges:

  • ZeRO-1 partitions solely optimizer states
  • ZeRO-2 partitions optimizer states + gradients
  • ZeRO-3 partitions optimizer states + gradients + mannequin parameters

ZeRO isn’t a parallelism approach as a result of all GPUs nonetheless run the identical ahead and backward passes. It’s a reminiscence optimization technique that eliminates redundancy throughout GPUs, letting you prepare bigger fashions on the identical {hardware}.

The Reminiscence Drawback in DDP

Let’s break down what truly consumes reminiscence throughout coaching. For a mannequin with  parameters:

  • Mannequin Parameters:  values (the weights of your neural community)
  • Gradients:  values (one gradient per parameter)
  • Optimizer States (Adam):  values (first second  and second second  for every parameter)
  • Activations: Intermediate outputs saved throughout ahead go to be used in backward go

The primary three scale with mannequin dimension and are redundant throughout GPUs in DDP. Activations scale with batch dimension, sequence size, and # neurons, and are distinctive per GPU since every GPU processes totally different information. ZeRO doesn’t contact activation reminiscence.

Let’s calculate the reminiscence utilization for a 7B-parameter mannequin utilizing Adam and FP32:

  • Parameters: 7 billion * 4 bytes = 28 GB
  • Gradients: 7 billion * 4 bytes = 28 GB
  • Optimizer states: 7 billion * 2 * 4 bytes = 56 GB
  • Reminiscence per GPU in DDP:  112 GB

Activations add vital reminiscence on high of this, however since they’re distinctive per GPU, ZeRO can’t partition them. Methods like activation checkpointing can assist, it discards some activations after which recomputes them as wanted throughout the backward go. However that’s outdoors the scope of this text.

Let’s perceive how ZeRO works by implementing it from the bottom up, beginning with ZeRO-1 and dealing our option to ZeRO-3.

ZeRO-1: Optimizer State Partitioning

In ZeRO-1, solely the optimizer states are partitioned. Every GPU:

  • Nonetheless holds the full mannequin parameters and gradients
  • Shops solely 1/N of the optimizer states (N = variety of GPUs)
  • Updates solely the corresponding 1/N of the parameters

That is the sequence actions taken throughout coaching:

  1. Ahead go: every GPU processes its personal micro-batch
  2. Backward go: compute gradients
  3. all-reduce gradients: each GPU will get the all gradients
  4. Optimizer step: Every GPU updates its parameter partition
  5. all-gather parameters: sync the up to date mannequin throughout GPUs
Picture by creator: Zero 1 animation

Right here’s a simplified implementation:

import torch
import torch.distributed as dist


class ZeRO_1:
    def __init__(self, mannequin, optimizer_cls):
        self.mannequin = mannequin
        self.rank = dist.get_rank()
        self.world_size = dist.get_world_size()

        self.param_shards = listing()  # every rank holds solely its shard of the optimizer states
        self.param_metadata = listing()  # metadata to reconstruct shards

        for param in self.mannequin.parameters():
            original_shape = param.information.form
            flat = param.information.view(-1)
            numel = flat.numel()

            the rest = numel % self.world_size
            pad_size = (self.world_size - the rest) % self.world_size
            padded_numel = numel + pad_size
            shard_size = padded_numel // self.world_size

            shard_start = self.rank * shard_size
            shard_end = shard_start + shard_size

            self.param_metadata.append(
                {
                    "original_shape": original_shape,
                    "numel": numel,
                    "padded_numel": padded_numel,
                    "shard_size": shard_size,
                    "shard_start": shard_start,
                    "shard_end": shard_end,
                }
            )

            if pad_size > 0:
                flat_padded = torch.cat([flat, flat.new_zeros(pad_size)])
            else:
                flat_padded = flat

            shard = flat_padded[shard_start:shard_end].clone()
            shard.requires_grad_(True)
            self.param_shards.append(shard)

        self.optimizer = optimizer_cls(self.param_shards)

    def training_step(self, inputs, targets, loss_fn):
        output = self.mannequin(inputs) # ahead
        loss = loss_fn(output, targets) # compute loss
        loss.backward() # backward

        self._sync_gradients()  # all-reduce gradients throughout GPUs
        self.optimizer.step() # replace native shard of parameters
        self._sync_params() # all collect mannequin params

        # clear gradients for the following step
        for param in self.mannequin.parameters():
            param.grad = None

    def _sync_gradients(self):
        for idx, param in enumerate(self.mannequin.parameters()):
            meta = self.param_metadata[idx]

            dist.all_reduce(param.grad, op=dist.ReduceOp.SUM)
            param.grad /= self.world_size

            self.param_shards[idx].grad = param.grad.view(-1)[meta["shard_start"]:meta["shard_end"]]

    def _sync_params(self):
        for idx, param in enumerate(self.mannequin.parameters()):
            meta = self.param_metadata[idx]

            full_flat = torch.empty(meta["padded_numel"], machine=param.machine, dtype=param.dtype)
            dist.all_gather_into_tensor(
                output_tensor=full_flat,
                input_tensor=self.param_shards[idx].information,
            )
            
            reconstructed = full_flat[:meta["numel"]].view(meta["original_shape"])
            param.information.copy_(reconstructed)

Discover that the all-reduce syncs all gradients, however every GPU solely makes use of the gradients for its personal parameter partition, it’s overcommunicating. ZeRO-2 fixes this by sharding the gradients too.

In apply, you’d by no means use ZeRO-1 as ZeRO-2 offers you higher reminiscence financial savings at basically the identical price. However it’s nonetheless price going over it for studying functions.

Reminiscence with ZeRO-1, 7B mannequin, 8 GPUs:

  • Parameters: 28 GB (totally replicated)
  • Gradients: 28 GB (totally replicated)
  • Optimizer states: 56 GB / 8 = 7 GB
  • Complete per GPU: 63 GB (down from  GB)

ZeRO-2: Gradient Partitioning

ZeRO-2 partitions each optimizer states and gradients. Since every GPU solely updates a partition of parameters, it solely wants the corresponding gradients.

ZeRO-1 makes use of all-reduce, which supplies each GPU all of the gradients. ZeRO-2 replaces this with reduce-scatter, every GPU receives solely the gradients it truly wants. This protects each reminiscence and communication bandwidth.

Coaching steps:

  1. Ahead go: every GPU processes its personal micro-batch
  2. Backward go: compute gradients
  3. reduce-scatter gradients: every GPU will get solely its partition
  4. Optimizer step: Every GPU updates its parameter partition
  5. all-gather parameters: sync the up to date mannequin throughout GPUs
Picture by creator: Zero 2 animation

The implementation is similar to ZeRO-1, however the gradient synchronization step makes use of reduce-scatter as a substitute of all-reduce:
However wait, if each GPU computes all gradients throughout backprop, how does this truly save VRAM? Right here’s how:

  • Because the parameter gradients are computed layer by layer, they’re instantly reduce-scattered and the native copy is freed (our simplified implementation doesn’t carry out this).
  • Throughout backprop, you solely want the gradient of the following neuron activation to compute the present param’s gradient, i.e., you don’t want your entire gradient graph.
  • That approach you possibly can liberate the reminiscence for gradients as you’re transferring backwards, protecting solely the assigned partition for every GPU.

Reminiscence with ZeRO-2, 7B mannequin, 8 GPUs:

  • Parameters: 28 GB (totally replicated)
  • Gradients: 28 GB / 8 = 3.5 GB
  • Optimizer states: 56 GB / 8 = 7 GB
  • Complete per GPU: 38.5 GB (down from 112 GB)

ZeRO-3: Parameter Partitioning

ZeRO-3 partitions optimizer states, gradients, and parameters. Every GPU shops just one/N of your entire mannequin state.

Throughout ahead and backward passes, every layer wants its full parameters, however every GPU solely shops a fraction. So we all-gather parameters just-in-time, use them, then discard instantly after.

Coaching steps:

  • Ahead go:
    • All-gather the layer’s parameters from all GPUs
    • Run the layer’s ahead go utilizing earlier layer’s activations as enter
    • Discard the gathered parameters (maintain solely the native partition)
    • Repeat these steps till all layers are performed
  • Backward go (per layer, in reverse):
    • All-gather the layer’s parameters once more
    • Compute gradients for present layer utilizing activation gradients from subsequent layer
    • Cut back-scatter the gradients (every GPU retains its shard)
    • Discard the gathered parameters (maintain solely the native partition)
    • Repeat these steps till all layers are performed
  • Every GPU runs an optimizer step on its partition
  • No ultimate all-gather wanted since parameters are gathered layer-by-layer throughout the ahead go
Picture by creator: Zero 3 animation

Right here’s a simplified implementation:

class ZeRO_3(ZeRO_2):
    """
    ZeRO-3: Shard optimizer states (stage 1) + gradients (stage 2) + mannequin parameters (stage 3).

    At relaxation, every rank holds solely param_shards[idx] — a 1/world_size slice
    of every parameter. Full parameters are materialised quickly throughout
    the ahead and backward passes by way of all_gather, then instantly freed.
    """

    def __init__(self, mannequin, optimizer_cls):
        self.mannequin = mannequin
        self.rank = dist.get_rank()
        self.world_size = dist.get_world_size()

        self.param_metadata = []
        shard_list = []

        self._param_to_idx = {}

        for idx, param in enumerate(self.mannequin.parameters()):
            original_shape = param.information.form
            flat = param.information.view(-1)
            numel = flat.numel()

            the rest = numel % self.world_size
            pad_size = (self.world_size - the rest) % self.world_size
            padded_numel = numel + pad_size
            shard_size = padded_numel // self.world_size

            shard_start = self.rank * shard_size
            shard_end = shard_start + shard_size

            self.param_metadata.append(
                {
                    "original_shape": original_shape,
                    "numel": numel,
                    "padded_numel": padded_numel,
                    "shard_size": shard_size,
                    "shard_start": shard_start,
                    "shard_end": shard_end,
                }
            )

            if pad_size > 0:
                flat_padded = torch.cat([flat, flat.new_zeros(pad_size)])
            else:
                flat_padded = flat

            shard = flat_padded[shard_start:shard_end].clone()
            shard_list.append(shard)

            # Substitute the total tensor with solely this rank's shard.
            # The mannequin's param.information now factors to a tiny slice; the total
            # weight will likely be reconstructed on demand throughout ahead/backward.
            param.information = shard.detach()
            self._param_to_idx[param] = idx

        self.param_shards = [s.requires_grad_(True) for s in shard_list]
        self.optimizer = optimizer_cls(self.param_shards)

        self._register_hooks()

    def _gather_param(self, idx, machine, dtype):
        """All-gather the total parameter tensor for parameter `idx`."""
        meta = self.param_metadata[idx]
        full_flat = torch.empty(meta["padded_numel"], machine=machine, dtype=dtype)
        dist.all_gather_into_tensor(
            output_tensor=full_flat,
            input_tensor=self.param_shards[idx].information,
        )
        return full_flat[: meta["numel"]].view(meta["original_shape"])

    def _gather_module_params(self, module):
        """Collect full params for each parameter that belongs to this module solely (not youngsters)."""
        for param in module.parameters(recurse=False):
            idx = self._param_to_idx[param]
            param.information = self._gather_param(idx, param.machine, param.dtype)

    def _reshard_module_params(self, module):
        """Reshard params again to native shard for each direct param of this module."""
        for param in module.parameters(recurse=False):
            idx = self._param_to_idx[param]
            param.information = self.param_shards[idx].information

    def _register_hooks(self):
        self._hooks = []
        for module in self.mannequin.modules():
            # Skip container modules that don't have any direct parameters
            if not listing(module.parameters(recurse=False)):
                proceed

            # Ahead: collect -> run -> reshard
            h1 = module.register_forward_pre_hook(
                lambda mod, _inputs: self._gather_module_params(mod)
            )
            h2 = module.register_forward_hook(
                lambda mod, _inputs, _output: self._reshard_module_params(mod)
            )

            # Backward: collect earlier than grad computation → reshard after
            h3 = module.register_full_backward_pre_hook(
                lambda mod, _grad_output: self._gather_module_params(mod)
            )
            h4 = module.register_full_backward_hook(
                lambda mod, _grad_input, _grad_output: self._reshard_module_params(mod)
            )

            self._hooks.lengthen([h1, h2, h3, h4])

    def training_step(self, inputs, targets, loss_fn):
        # Hooks deal with all collect/reshard round every module routinely
        output = self.mannequin(inputs)
        loss = loss_fn(output, targets)
        loss.backward()

        self._sync_gradients()

        # Every rank updates solely its native shard
        self.optimizer.step()

        for param in self.mannequin.parameters():
            param.grad = None

Every layer’s parameters are gathered proper earlier than they’re wanted and freed instantly after. This retains peak reminiscence minimal at the price of extra communication. In apply, implementations overlap the all-gather for layer N+1 with the ahead of layer N to cover latency.

Reminiscence with ZeRO-3, 7B mannequin, 8 GPUs:

  • Parameters: 28 GB / 8 = 3.5 GB
  • Gradients: 28 GB / 8 = 3.5 GB
  • Optimizer states: 56 GB / 8 = 7 GB
  • Complete per GPU: 14 GB (down from 112 GB)

That’s an 8x discount in reminiscence utilization, which is strictly what we’d count on from partitioning throughout 8 GPUs.

Utilizing ZeRO in PyTorch

PyTorch ships with two implementations of ZeRO-3: FSDP1 (older, much less optimized) and FSDP2 (newer, advisable). At all times use FSDP2.

FSDP (Totally Sharded Knowledge Parallel) handles parameter gathering, gradient scattering, communication overlap, and reminiscence administration routinely:

from torch.distributed.fsdp import fully_shard

mannequin = Transformer()
for layer in mannequin.layers:
    fully_shard(layer)
fully_shard(mannequin)

You need to apply fully_shard layer-by-layer after which wrap the entire mannequin.

Conclusion

ZeRO is exchanging reminiscence for communication, so it’s not a free lunch. Generally it’s not price it for smaller fashions (e.g. BERT) nevertheless it’s a recreation changer for bigger fashions.

Congratulations on making it to the tip! On this publish, you discovered about:

  • The reminiscence redundancy downside in normal DDP
  • How ZeRO partitions optimizer states, gradients, and parameters throughout GPUs
  • The three levels of ZeRO and their reminiscence/communication trade-offs
  • Learn how to use ZeRO-3 by way of PyTorch’s FSDP

Within the subsequent article, we’ll discover Tensor Parallelism, a mannequin parallelism approach that hastens a layer computation by distributing work throughout GPUs.

References

  1. ZeRO: Reminiscence Optimizations Towards Coaching Trillion Parameter Fashions (Unique Paper)
  2. PyTorch FSDP Tutorial
  3. FSDP API Reference
  4. The Extremely-Scale Playbook by Huggging Face
Tags: FSDPGPUsMultiple

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